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Profit Hunters Coin

Profit Hunters Coin (PHC) is a free open source decentralized project derived from Bitcoin, with the goal of providing a long-term energy-efficient scrypt-based crypto-currency. Built on the foundations of Bitcoin, Litecoin, PeerCoin, NovaCoin, CraveProject, Dash Masternodes, XUVcoin, BATA, and Crypostle to help further advance the field of crypto-currency.
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Tokenpay - The World's Most Secure Coin

TokenPay is a decentralized and self-verifying payment platform.
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TokenPay

TokenPay is a decentralized self-verifying merchant payment platform. Based entirely on mathematics it is designed to enable secure transactions between multiple parties.
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Made a PHP class for Mycelium Gear Gateway API /r/Bitcoin

Made a PHP class for Mycelium Gear Gateway API /Bitcoin submitted by BitcoinAllBot to BitcoinAll [link] [comments]

Simple PHP Class to convert fiat currency value to Bitcoin

I've created a PHP class, called 'Bitcoin Helper' to aid in basic currency value conversion to Bitcoin from other fiat currencies. I'm hoping to add additional functions and ability to the class in future versions.
For now, it does this (not limited to the currencies shown in this example):
include "bitcoin_helper.php"; $bh = new bitcoin_helper; echo $bh->convert_to_btc("GBP", 10); // Converts and outputs £10 (Great British Pounds) in Bitcoins echo $bh->convert_to_btc("USD", 10); // Same for $10 (United States Dollars) echo $bh->convert_to_btc("EUR", 10); // Same for €10 Euros 
Bitcoin Helper 0.1 info and download: http://jordanhall.co.uk/web-applications-cloud-computing/bitcoin-helper-0-1-converting-currencies-to-bitcoin-41011357/
It is incredibly basic now, but I hope it may help a few developers working on basic Bitcoin integration. Any bugs/suggestions/feature requests/constructive criticism, please comment. :D
Note: Conversion data is sourced from bitcoincharts.com, so thanks to them. :)
submitted by DivineOmega to Bitcoin [link] [comments]

[PHP] <?php namespace Money; class Bitcoin { #const BITCOIN_NODE = '173.224.12 - Pastebin.com

[PHP] <?php namespace Money; class Bitcoin { #const BITCOIN_NODE = '173.224.12 - Pastebin.com submitted by bVector to NSL [link] [comments]

Bored? Looking for something to do? Start with this list of things to do in the Sacramento area.

(Credit for the below list has to be given to u/BurritoFueled, who created the original list in 2014 and updated it a year later. Almost two-thirds of the items below are still from that original list. All I’ve done with the list is revive it a little bit by updating dead links and making little tweaks when necessary. Also, thanks to those that submitted new additions to the list last week. Over a third of the below items are new and a lot of the original items have had newer information added onto them.)
People are always looking for something to do around here. Maybe you’re a transplant, unaware of what this area has to offer, or maybe you’re a lifelong resident, tired of the same old thing. Well friend, if you fall into the latter category, do not despair. There’s actually plenty of things to do in the Sacramento area – things of interest to almost any lifestyle, personality, or budget.
So, whether you’re an athlete, geek, eccentric, hipster, weirdo, sexual deviant or just a normal person looking for a new activity, below is a list of activities for you to try. Please note that it includes only activities that take place at least a few times a year – no one-off events or festivals here.
Enjoy this list. If you have any suggestions of your own to add, comment below in this thread. I'll try to keep this as up to date as possible.
Away we go.
UPDATED 10-6-20
(Note: Due to the current pandemic, some of these activities may be curtailed or not offered at all.)
submitted by PowerWindows85 to Sacramento [link] [comments]

I'm trying to bring you guys to the talking table in this post...

This isn't me trying to get you guys to sign up for something with a referral link or attend a one hour class about an "opportunity" like that one dude who tried to sell you VEMA or Amway.
I am simply here to make sure you guys know what you are missing out on. There is a reason people call bitcoin "digital gold".
Paypal ✔ JP Morgan ✔ DBS HQ in Singapore ✔
These are all companies that have / had vocal figures or policies against bitcoin but are now either going back on their word or offering custodial services for bitcoin.
DYOR. Not financial advice.
P.S. Some times I feel like this sub is laughing at eBay for letting a 15 year old take down the entire website back in the 2000s saying, "See guys! I told you internet is a bad idea!" yet here we are talking through the "network of fax machines."
EDIT: Forgot to mention this. I was prompted to make this post because not only is Singapore the HQ of DBS, it's also the highest IQ nation on the planet, so put that in your pipe and smoke it. Ask yourself if you're making a mistake right now. https://www.worlddata.info/iq-by-country.php
submitted by sgtslaughterTV to Buttcoin [link] [comments]

Why Osana takes so long? (Programmer's point of view on current situation)

I decided to write a comment about «Why Osana takes so long?» somewhere and what can be done to shorten this time. It turned into a long essay. Here's TL;DR of it:
The cost of never paying down this technical debt is clear; eventually the cost to deliver functionality will become so slow that it is easy for a well-designed competitive software product to overtake the badly-designed software in terms of features. In my experience, badly designed software can also lead to a more stressed engineering workforce, in turn leading higher staff churn (which in turn affects costs and productivity when delivering features). Additionally, due to the complexity in a given codebase, the ability to accurately estimate work will also disappear.
Junade Ali, Mastering PHP Design Patterns (2016)
Longer version: I am not sure if people here wanted an explanation from a real developer who works with C and with relatively large projects, but I am going to do it nonetheless. I am not much interested in Yandere Simulator nor in this genre in general, but this particular development has a lot to learn from for any fellow programmers and software engineers to ensure that they'll never end up in Alex's situation, especially considering that he is definitely not the first one to got himself knee-deep in the development hell (do you remember Star Citizen?) and he is definitely not the last one.
On the one hand, people see that Alex works incredibly slowly, equivalent of, like, one hour per day, comparing it with, say, Papers, Please, the game that was developed in nine months from start to finish by one guy. On the other hand, Alex himself most likely thinks that he works until complete exhaustion each day. In fact, I highly suspect that both those sentences are correct! Because of the mistakes made during early development stages, which are highly unlikely to be fixed due to the pressure put on the developer right now and due to his overall approach to coding, cost to add any relatively large feature (e.g. Osana) can be pretty much comparable to the cost of creating a fan game from start to finish. Trust me, I've seen his leaked source code (don't tell anybody about that) and I know what I am talking about. The largest problem in Yandere Simulator right now is its super slow development. So, without further ado, let's talk about how «implementing the low hanging fruit» crippled the development and, more importantly, what would have been an ideal course of action from my point of view to get out. I'll try to explain things in the easiest terms possible.
  1. else if's and lack any sort of refactoring in general
The most «memey» one. I won't talk about the performance though (switch statement is not better in terms of performance, it is a myth. If compiler detects some code that can be turned into a jump table, for example, it will do it, no matter if it is a chain of if's or a switch statement. Compilers nowadays are way smarter than one might think). Just take a look here. I know that it's his older JavaScript code, but, believe it or not, this piece is still present in C# version relatively untouched.
I refactored this code for you using C language (mixed with C++ since there's no this pointer in pure C). Take a note that else if's are still there, else if's are not the problem by itself.
The refactored code is just objectively better for one simple reason: it is shorter, while not being obscure, and now it should be able to handle, say, Trespassing and Blood case without any input from the developer due to the usage of flags. Basically, the shorter your code, the more you can see on screen without spreading your attention too much. As a rule of thumb, the less lines there are, the easier it is for you to work with the code. Just don't overkill that, unless you are going to participate in International Obfuscated C Code Contest. Let me reiterate:
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Antoine de Saint-Exupéry
This is why refactoring — activity of rewriting your old code so it does the same thing, but does it quicker, in a more generic way, in less lines or simpler — is so powerful. In my experience, you can only keep one module/class/whatever in your brain if it does not exceed ~1000 lines, maybe ~1500. Splitting 17000-line-long class into smaller classes probably won't improve performance at all, but it will make working with parts of this class way easier.
Is it too late now to start refactoring? Of course NO: better late than never.
  1. Comments
If you think that you wrote this code, so you'll always easily remember it, I have some bad news for you: you won't. In my experience, one week and that's it. That's why comments are so crucial. It is not necessary to put a ton of comments everywhere, but just a general idea will help you out in the future. Even if you think that It Just Works™ and you'll never ever need to fix it. Time spent to write and debug one line of code almost always exceeds time to write one comment in large-scale projects. Moreover, the best code is the code that is self-evident. In the example above, what the hell does (float) 6 mean? Why not wrap it around into the constant with a good, self-descriptive name? Again, it won't affect performance, since C# compiler is smart enough to silently remove this constant from the real code and place its value into the method invocation directly. Such constants are here for you.
I rewrote my code above a little bit to illustrate this. With those comments, you don't have to remember your code at all, since its functionality is outlined in two tiny lines of comments above it. Moreover, even a person with zero knowledge in programming will figure out the purpose of this code. It took me less than half a minute to write those comments, but it'll probably save me quite a lot of time of figuring out «what was I thinking back then» one day.
Is it too late now to start adding comments? Again, of course NO. Don't be lazy and redirect all your typing from «debunk» page (which pretty much does the opposite of debunking, but who am I to judge you here?) into some useful comments.
  1. Unit testing
This is often neglected, but consider the following. You wrote some code, you ran your game, you saw a new bug. Was it introduced right now? Is it a problem in your older code which has shown up just because you have never actually used it until now? Where should you search for it? You have no idea, and you have one painful debugging session ahead. Just imagine how easier it would be if you've had some routines which automatically execute after each build and check that environment is still sane and nothing broke on a fundamental level. This is called unit testing, and yes, unit tests won't be able to catch all your bugs, but even getting 20% of bugs identified at the earlier stage is a huge boon to development speed.
Is it too late now to start adding unit tests? Kinda YES and NO at the same time. Unit testing works best if it covers the majority of project's code. On the other side, a journey of a thousand miles begins with a single step. If you decide to start refactoring your code, writing a unit test before refactoring will help you to prove to yourself that you have not broken anything without the need of running the game at all.
  1. Static code analysis
This is basically pretty self-explanatory. You set this thing once, you forget about it. Static code analyzer is another «free estate» to speed up the development process by finding tiny little errors, mostly silly typos (do you think that you are good enough in finding them? Well, good luck catching x << 4; in place of x <<= 4; buried deep in C code by eye!). Again, this is not a silver bullet, it is another tool which will help you out with debugging a little bit along with the debugger, unit tests and other things. You need every little bit of help here.
Is it too late now to hook up static code analyzer? Obviously NO.
  1. Code architecture
Say, you want to build Osana, but then you decided to implement some feature, e.g. Snap Mode. By doing this you have maybe made your game a little bit better, but what you have just essentially done is complicated your life, because now you should also write Osana code for Snap Mode. The way game architecture is done right now, easter eggs code is deeply interleaved with game logic, which leads to code «spaghettifying», which in turn slows down the addition of new features, because one has to consider how this feature would work alongside each and every old feature and easter egg. Even if it is just gazing over one line per easter egg, it adds up to the mess, slowly but surely.
A lot of people mention that developer should have been doing it in object-oritented way. However, there is no silver bullet in programming. It does not matter that much if you are doing it object-oriented way or usual procedural way; you can theoretically write, say, AI routines on functional (e.g. LISP)) or even logical language if you are brave enough (e.g. Prolog). You can even invent your own tiny programming language! The only thing that matters is code quality and avoiding the so-called shotgun surgery situation, which plagues Yandere Simulator from top to bottom right now. Is there a way of adding a new feature without interfering with your older code (e.g. by creating a child class which will encapsulate all the things you need, for example)? Go for it, this feature is basically «free» for you. Otherwise you'd better think twice before doing this, because you are going into the «technical debt» territory, borrowing your time from the future by saying «I'll maybe optimize it later» and «a thousand more lines probably won't slow me down in the future that much, right?». Technical debt will incur interest on its own that you'll have to pay. Basically, the entire situation around Osana right now is just a huge tale about how just «interest» incurred by technical debt can control the entire project, like the tail wiggling the dog.
I won't elaborate here further, since it'll take me an even larger post to fully describe what's wrong about Yandere Simulator's code architecture.
Is it too late to rebuild code architecture? Sadly, YES, although it should be possible to split Student class into descendants by using hooks for individual students. However, code architecture can be improved by a vast margin if you start removing easter eggs and features like Snap Mode that currently bloat Yandere Simulator. I know it is going to be painful, but it is the only way to improve code quality here and now. This will simplify the code, and this will make it easier for you to add the «real» features, like Osana or whatever you'd like to accomplish. If you'll ever want them back, you can track them down in Git history and re-implement them one by one, hopefully without performing the shotgun surgery this time.
  1. Loading times
Again, I won't be talking about the performance, since you can debug your game on 20 FPS as well as on 60 FPS, but this is a very different story. Yandere Simulator is huge. Once you fixed a bug, you want to test it, right? And your workflow right now probably looks like this:
  1. Fix the code (unavoidable time loss)
  2. Rebuild the project (can take a loooong time)
  3. Load your game (can take a loooong time)
  4. Test it (unavoidable time loss, unless another bug has popped up via unit testing, code analyzer etc.)
And you can fix it. For instance, I know that Yandere Simulator makes all the students' photos during loading. Why should that be done there? Why not either move it to project building stage by adding build hook so Unity does that for you during full project rebuild, or, even better, why not disable it completely or replace with «PLACEHOLDER» text for debug builds? Each second spent watching the loading screen will be rightfully interpreted as «son is not coding» by the community.
Is it too late to reduce loading times? Hell NO.
  1. Jenkins
Or any other continuous integration tool. «Rebuild a project» can take a long time too, and what can we do about that? Let me give you an idea. Buy a new PC. Get a 32-core Threadripper, 32 GB of fastest RAM you can afford and a cool motherboard which would support all of that (of course, Ryzen/i5/Celeron/i386/Raspberry Pi is fine too, but the faster, the better). The rest is not necessary, e.g. a barely functional second hand video card burned out by bitcoin mining is fine. You set up another PC in your room. You connect it to your network. You set up ramdisk to speed things up even more. You properly set up Jenkins) on this PC. From now on, Jenkins cares about the rest: tracking your Git repository, (re)building process, large and time-consuming unit tests, invoking static code analyzer, profiling, generating reports and whatever else you can and want to hook up. More importantly, you can fix another bug while Jenkins is rebuilding the project for the previous one et cetera.
In general, continuous integration is a great technology to quickly track down errors that were introduced in previous versions, attempting to avoid those kinds of bug hunting sessions. I am highly unsure if continuous integration is needed for 10000-20000 source lines long projects, but things can be different as soon as we step into the 100k+ territory, and Yandere Simulator by now has approximately 150k+ source lines of code. I think that probably continuous integration might be well worth it for Yandere Simulator.
Is it too late to add continuous integration? NO, albeit it is going to take some time and skills to set up.
  1. Stop caring about the criticism
Stop comparing Alex to Scott Cawton. IMO Alex is very similar to the person known as SgtMarkIV, the developer of Brutal Doom, who is also a notorious edgelord who, for example, also once told somebody to kill himself, just like… However, being a horrible person, SgtMarkIV does his job. He simply does not care much about public opinion. That's the difference.
  1. Go outside
Enough said. Your brain works slower if you only think about games and if you can't provide it with enough oxygen supply. I know that this one is probably the hardest to implement, but…
That's all, folks.
Bonus: Do you think how short this list would have been if someone just simply listened to Mike Zaimont instead of breaking down in tears?
submitted by Dezhitse to Osana [link] [comments]

Mining algorithm differences between currencies

Apologies if this question has been asked before; I am looking for more technical resources than a simplification or easy explanation (not that anything's wrong with people looking for those kinds of explanations).
TL;DR: Why does Monero and several other newer digital currencies employ the CPU as the main compute element for mining, whereas e.g. Bitcoin started out in that way but migrated quickly to algorithms employing the GPU?
Is it the complexity of the problem? I know CPUs are much better suited to more classes of problems to solve; that's why we have CPUs with 4-32 cores that are incredibly multipurposely programmable and GPUs with thousands/tens of thousands of cores which are incredibly specialized. Or is it some other reason?
I'd love to dive into this subject very technically. I have > 25 years in IT (hardware including distributing computing before the word "cloud" meant anything other than a collection of water vapor hanging in the sky; software development from GW-BASIC and C to Perl/PHP to Java to .NET Core and beyond/in between; devops; etc.). I just haven't really studied the fundamentals of blockchain.
Again, apologies if this question has been asked. If there are technical resources out there, feel free to paste links; I don't want to waste anyone's time.
Thanks for any information!
submitted by FrontColonelShirt to Monero [link] [comments]

Free Udemy & Best Selling Discounted: 8-Week Stress Relief Training, Affinity Publisher Guide, Python And Flask Demonstrations Practice Course, Pentaho for ETL & Data Integration Masterclass, Complete Personal Development, Adobe Photoshop CC- Basic Photoshop training, Zero to Hero in Microsoft Excel

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& Eduonix Sitewide Code : OCTOBER50
E-degrees

Mighty Bundles
Paths :
SUPER BUNDLES
submitted by ViralMedia007 to FREECoursesEveryday [link] [comments]

DRK Cross Chain DEX

INTRODUCTION
Decentralized Finance known as DeFi has emerged as a game-changing concept and sector in the Crypto space which has captured lots of Global investor's attention and helps in the mission of Crypto global adoption. New blockchain startups and existing blockchain platforms have been integrating DeFi into their various ecosystem so as to improve their operational standard and offering the global users more versatile and efficient blockchain services. There still exist some crypto users who believe investing in Bitcoin is the height of investment in the Crypto space. The majority of them have not heard about DeFi nor explore the potential of the technology. For those classes of people, I will briefly explain what Decentralized Finance known as DeFi is all about.
https://preview.redd.it/m0ospzuchxs51.jpg?width=679&format=pjpg&auto=webp&s=815df27601b059f064a167ee58ba50a724a01938
ABOUT DRK DRK рlаtfоrm іѕ ѕіmрlу аn іnnоvаtіvе blосkсhаіn рlаtfоrm ѕреаr hеаdіng the mіѕѕіоn of Suѕtаіnаblе Global Dесеntrаlіzеd Fіnаnсіаl Sуѕtеm .Thе Draken Grоuр Dіgіtаl Bаnkіng ѕуѕtеm іѕ thе раrеnt соmраnу thаt bоrn DRK dесеntrаlіzеd рlаtfоrm .Rеаdіlу , Draken Grоuр hаѕ bееn іn ореrаtіоn fоr a while ѕресіаlіzіng іn Dіgіtаl Banking system . Draken Grоuрѕ leverages thе benefit оf blockchain technology іntо thе fіnаnсіаl ѕуѕtеm tо bооѕt thе efficacy оf thеіr fіnаnсіаl services. Thіѕ wіll enable customers tо enjoy сhеареr, еffісіеnt, faster аnd mоrе trаnѕраrеnt fіnаnсіаl ѕеrvісеѕ. Drаkеn оffеrѕ all іn оnе decentralized investment рlаtfоrm whісh еnаblе еnаblе аnу uѕеrѕ to еаrn , ѕtоrе , іnvеѕt and trаdе uѕіng blосkсhаіn and DApps іn a trust-less manner without thе іnvоlvеmеnt of any brоkеr оr intermediary. Drаkеn рlаtfоrm іѕ 100% dесеntrаlіzеd ,sees ѕесurіtу аnd ѕаfеtу оf іnvеѕtоrѕ and trаdеrѕ fundѕ as рrіоrіtу. DRK focuses оn оffеrіng the bеѕt fіnаnсіаl services for the global uѕеrѕ , hence іnсоrораtіng lаtеѕt Decentralized technologies in thе DеFі space ѕо аѕ tо оffеr the global uѕеrѕ all in оnе Plаtfоrm where everyone all оvеr thе world can access thеіr vаrіоuѕ Decentralized fіnаnсіаl Products аnd services. Draken Specification | Draken Innovations | Security
● ANONYMOUS-ON-DEMAND: Enter and leave the DaRK mode at whatever point you feel like. ● SUSTAINABLE (Anti-spam, against slack): Miners have financial and notoriety in question to stay legitimate and safeguard the life span of the organization. ● PROOF-OF-STAKE: Fast, modest, adaptable, vitality productive, ecologically inviting, majority rule. ● PORTABLE: Allow designers to port their shrewd agreements to other decentralized innovations. ● CHEAP: Cheaper than current decentralized option with significantly less gas devoured. Shrewd agreements are enhanced for gas use, adjusted between against spamming and monetary possibility. ● FAST: Can have a blocktime on the request for 5 seconds and handle up to a great many exchanges every second. ● FINALITY: Each square fixed is irreversible - no previous deed can be fixed. ● SCALABLE: Fast conclusiveness coordinates the throughput prerequisites of your developing client base. ● SECURE: Access control firewalls your applications against vindictive modules.
Token Information : DrakenX Token Token name: DrakenX Symbol: DRX Total supply: 100,000,000,000 (a hundred billion) Contract: https://explorer.draken.tech/tokens/0x0091781D02dA4a883fA6a47A6d3C007CbFcF1107/token_transfers
WEBSITE: https://draken.tech/
WHITEPAPER: https://drive.google.com/file/d/1mHtV50CktdFCyD_NaH370sZ8sOBehgce/view
TELEGRAM : https://https//t.me/Drakentech
FACEBOOK : https://www.facebook.com/DRKDEX
TWITER: https://twitter.com/DRKDeFi
DRAKEN DEX: https://draken.exchange/
DRAKEN ENTERTAINMENT: https://www.drakenx.io/play
STAKING PLATFORM : https://staking.draken.tech/
DRAKEN BLOCKCHAIN : https://explorer.draken.tech

AUTHOR : Bitcointalk Username: Amendy1 Bitcointalk Profile Link: https://bitcointalk.org/index.php?action=profile;u=2426201 Trx Wallet Address: TE1UjS3Q5aEmmeC5j8keumnEFLUops3X5H DRK wallet address: 0xDbb0378a038E2909d927e8Bf70b7CA8A9bE32eBd
submitted by Ammybae to altcoin_critique [link] [comments]

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FUD Friday: Greg Maxwell drops the hammer on Haskell and Rust

My first OP was dedicated to debunking trivial EITN FUD, so this time I'm going in the opposite direction and asking others to debunk or support what one of Bitcoin's top math/crypto/compsci gurus says about Cardano's chosen languages.
Thanks to both u/nullc and u/ataraxiaceleste for opening and expanding the discussion.
Courtesy of BitcoinTalk: Thoughts regarding use of Rust and Haskell for building a blockchain
Gmax responds:
Performance and memory usage are both security critical in consensus systems. It's difficult (impossible?) to write Haskell which is all three performant, predictable in its memory usage, and idiomatic-- at least for some sufficiently strict requirements in performance and memory usage.
Rust is a lot like C++. In theory, it's easier to write rust code that lacks particular classes of bugs than in C++. However, no one using C++ uses the entire language and the various subsets people use also largely avoid various kinds of bugs. Not as rigorously as rust, particularly because its hard to verify you're using the subset of C++ you're intending to use.
In Bitcoin we've found that the kind of bugs that rust guarantees the absence of have been uncommon.
I've personally found that the rust code I've encountered online has often been low quality to extremely low quality-- often throwing panics on the slightest unexpected input or usage, or suffering from incorrect results due to integer wraparound (which in theory debug mode would catch, but it runs so slow as to be completely unusable on many codebases). I'm unsure if this is a property of the language itself (e.g. does the syntax lead to greater faults), user's expectations of the language (sloppy work because they expect things to be 'safe'), or the useapplication (e.g. are people that redo stuff "but in rust" less experienced programmers?).
Given that experience I would not place a bet right now that rust currently lowers the rate of serious defects in large programs developed by experienced teams compared to C++ with modern practices. However, if I had to use software written by inexperienced developers I suppose I would probably prefer they use rust to C++...
The rust ecosystem is also immature and unstable-- it's not uncommon that any random code you get requires some bleeding edge new compiler. Rust also largely imitates the extremely security-toxic software distribution model of ruby and javascript-- it's common for a rust package to have a dependency graph of hundreds of assorted packages, any of which could backdoor your system. It's possible to use rust without using the packaging ecosystem, but doing so is more of a challenge.
Rust and C++ also have no good facilities for formally reasoning about the behaviour of programs (beyond things like the borrow checker in rust). But C++ is a superset of C and there are tools to rigorously prove things the properties of C code, which means you can write components of C++ programs in C and formally prove things about them. You could do the same with rust+c but C++ and C share a lot more syntax and behaviour.
In the world of open source Rust and Haskell both have an additional limitation that the community of developers and reviewers for these languages is smaller than that of C++.
Please note that however much I tend to defer to his opinions (per Adam Back's guidance that when one disagrees with Greg about technical matters they are probably wrong), I must reconcile that deference with respect for the IOG team's galaxy brains. Negative appraisals of Rust and Haskell aren't going away, so IMO it behooves the Cardano community to get a grip on the most valid criticisms and try our best to stay ahead of them.
On a lighter note, the Monero sub has been having a lot of fun in their weekley Skepticism Sundays and we are overdue for our own version, as previously suggested months ago by u/velvia695 at https://www.reddit.com/cardano/comments/de1mqg/suggestion_skepticism_sunday_like_monero_has_but/ .
Let's keep it educational and really do our best to limit use of ad homs to zingers and puckish banter rather than as a subsitute for actual arguments!
submitted by Jahtoshi_Rastamoto to cardano [link] [comments]

Century Pacific ups the Coco Wars ante against Axelum (Wednesday, August 20)

Happy Wednesday, Barkada --

The PSE closed up 88 points to 6157 ▲1.44%.

Thank you verneornitier for pat on the back, and to StefanJanobski for being a reader since before the lockdown. Remember those days? Back when it was possible to consider a packed restaurant or bar to be "great atmosphere"? That's how long they've been a reader! That seems like forever ago.
Thanks also to Bien for the nice email, and to Mark for his approval of my puns. My puns! Compliments like that are going to make my hair wet... you know, because my head will get tubig.

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The Truth about Bitcoin?

Part 1/4 - NSA Connection:
First off, the SHA-256 algorithm, which stands for Secure Hash Algorithm 256, is a member of the SHA-2 cryptographic hash functions designed by the NSA and first published in 2001.
SHA-256, like other hash functions, takes any input and produces an output (often called a hash) of fixed length. The output of a hashing algorithm such as SHA-256 will always be the same length - regardless of the input size. Specifically, the output is, as the name suggests, 256 bits.
Moreover, all outputs appear completely random and offer no information about the input that created it.
The Bitcoin Network utilises the SHA-256 algorithm for mining and the creation of new addresses.
Who is Satoshi Nakamoto? What does Satoshi Nakamoto mean?
Out of respect for their anonymity, it would be rude to speculate in a video about who Satoshi Nakamoto is likely to be. The reality is, it's not important. Let me explain: Any human being can be attacked. Jesus could come back from the dead, and there would be haters. Therefore, the Satoshi Nakamoto approach neutralises the natural human herd behaviour, exacerbated by the media, to attack and discredit. This is a very important part of Bitcoin's success thus far. Also, from a security perspective, those who wish to dox Satoshi Nakamoto in a video are essentially putting his, or her, or their, life at risk...for the sake of views.
As a genius who has produced an innovation not just from a technical perspective but also a monetary perspective, they should be treated with more respect than that.
As for the name Satoshi Nakamoto, I would speculate that it is a homage to Tatsuaki Okamoto and Satoshi Obana - two cryptographers from Japan. There is another reason for the name, but that...is confidential.
In 1996, the NSA's Cryptology Division of their Office of Information Security Research and Technology published a paper titled: "How to make a mint: The cryptography of anonymous electronic cash", first publishing it in an MIT mailing list and later, in 1997, in the American University Law Review. One of the researchers they referenced was Tatsuaki Okamoto.

Part 2/4 - 'Crypto Market':
Most of the crypto market is a scam.
By the way, this was predicted very early on in the Bitcoin Talk forums - check out this interaction from November 8th, 2010:
"if bitcoin really takes off I can see lots of get-rich-quick imitators coming on the scene: gitcoin, nitcoin, witcoin, titcoin, shitcoin...
Of course the cheap imitators will disappear as quickly as those 1990s "internet currencies", but lots of people will get burned along the way."
To which Bitcoin OG Gavin Andresen replies:
"I agree - we're in the Wild West days of open-source currency. I expect people will get burned by scams, imitators, ponzi schemes and price bubbles."
"I don't think there's a whole lot that can be done about scammers, imitators and ponzi schemes besides warning people to be careful with their money (whether dollars, euros or bitcoins)."
Now, on the one hand, lack of regulation is more meritocratic (as you don't have to be an accredited investor just to get access).
On the other hand, it means that crypto is, as Gavin said, a Wild West environment, with many cowboys in the Desert. Be careful.
This is the same with most online courses - particularly 'How to get rich quick' courses - however with crypto you have an exponential increase in the supply of victims during the bull cycles so it is particularly prevalent during those times.
In addition to this, leverage trading exchanges, which are no different to casinos, prey on naive retail traders who:
A) Think they can outsmart professional traders with actual risk management skills; and
B) Think they can outsmart the exchanges themselves who have an informational advantage as well as an incentive to chase stop losses and liquidate positions.

Part 3/4 - CBDCs:
The Fed and Central Banks around the world have printed themselves into a corner.
Quantitative easing was the band-aid for the Great Financial Crisis in 2008, and more recent events have propelled the rate of money printing to absurd levels.
This means that all currencies are in a race to zero - and it becomes a game of who can print more fiat faster.
The powers that be know that this fiat frenzy is unsustainable, and that more and more people are becoming aware that it is a debt based system, based on nothing.
The monetary system devised by bankers, for bankers, in 1913 on Jekyll Island and supercharged in 1971 is fairly archaic and also does not allow for meritocratic value transfer - fiat printing itself increases inequality.
They, obviously, know this (as it is by design).
The issue (for them) is that more and more people are starting to become aware of this.
Moving to a modernised monetary system will allow those who have rigged the rules of the game for the last Century to get away scot-free.
It will also pave the way for a new wealthy, and more tech literate, elite to emerge - again predicted in the Bitcoin Talk forums.
Now...back to the powers that be.
Bitcoin provides a natural transition to Central Bank Digital Currencies (CBDCs) and what I would describe as Finance 2.0, but what are the benefits of CBDCs for the state?
More control, easier tax collection, more flexibility in monetary policy (i.e. negative interest rates) and generally a more efficient monetary system.
This leads us to the kicker: which is the war on cash. The cashless society was a fantasy just a few years ago, however now it doesn't seem so far fetched. No comment.

Part 4/4 - Bitcoin:
What about Bitcoin?
Well, Bitcoin has incredibly strong network effects; it is the most powerful computer network in the World.
But what about Bitcoin's reputation?
Bankers hate it.
Warren Buffett hates it.
Precisely, and the public hates bankers.
Sure, the investing public respects Buffett, but the general public perception of anyone worth $73 billion is not exactly at all time highs right now amid record wealth inequality.
In the grand scheme of things, the market cap of Bitcoin is currently around $179 billion.
For example, the market cap of Gold is around $9 trillion, which is 50x the Market Cap of Bitcoin.
Money has certain characteristics.
In my opinion, what makes Bitcoin unique is the fact that it has a finite total supply (21 million) and a predictable supply schedule via the halving events every 4 years, which cut in half the rate at which new Bitcoin is released into circulation.
Clearly, with these properties, it seems likely that Bitcoin could act as a meaningful hedge against inflation.
One of the key strengths of Bitcoin is the fact that the Network is decentralised...
Many people don't know that PayPal originally wanted to create a global currency similar to crypto.
Overall, a speculative thesis would be the following:
Satoshi Nakamoto is one of the most important entities of the 21st Century, and will accelerate the next transition of the human race.
Trusted third parties are security holes.
Bitcoin is the catalyst for Finance 2.0, whereby value transfer is conducted in a more meritocratic and decentralised fashion.
In 1964, Russian astrophysicist Nikolai Kardashev designed the Kardashev Scale.
At the time, he was looking for signs of extraterrestrial life within cosmic signals.
The Scale has three categories, which are based on the amount of usable energy a civilisation has at its disposal, and the degree of space colonisation.
Generally, a Type 1 Civilisation has achieved mastery of its home planet (10^16W);
A Type 2 Civilisation has mastery over its solar system (10^26W);
and a Type 3 Civilisation has mastery over its Galaxy (10^36W).
We humans are a Type 0 Civilisation on this Scale.
Nonetheless, our exponential technological growth in the few decades indicates that we are somewhere between Type 0 and Type 1.
In fact, according to Carl Sagan's interpolated Kardashev Scale and recent global energy consumption, we are about 0.73.
Physicist Freeman Dyson estimated that within 200 years or so, we should attain Type 1 status.
As a technology that, through its decentralisation, links entities globally and makes value transfer between humans more efficient, Bitcoin could prove a key piece of our progression as a civilisation.
What are your thoughts?
Is it true...or false?
https://www.youtube.com/watch?v=1oQLOqpP1ZM
submitted by financeoptimum to conspiracy [link] [comments]

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submitted by ViralMedia007 to FREECoursesEveryday [link] [comments]

Sobre Tibia, gold farmers y un caso de ayuda y éxito PT2. Son muy buenos consejos de cómo comenzar a programar profesionalmente

Una vez más, reconocimiento al autor original de los post International-Unit-8
Hello,

I have gotten so many replies and messages since my last post in this thread, that I can't answer them all individually. Previous topic:

https://www.reddit.com/TibiaMMO/comments/h8tu5u/a_great_tip_for_brazilians_venezuelans_and_othe

It has been shared on multiple subreddits so I have no idea where to even post this. But I'd like to come up with a follow-up thread with some more information. The internet is the most powerful tool that mankind has ever invented. You have the ability to reach thousands, millions and even billions of people with just a computer and some internet access.

If you're on this subreddit, chances are you're already playing Tibia and you already have a computer and internet access. It doesn't need to be the best internet, but as long as websites will load (eventually) you are good to go.

In this topic I will go more in-depth on web development and software engineering. If you have a very slow internet connection, you may want to look into web development instead of software development. An application/software is much heavier (larger file size) than a website. And most developer jobs require that you send and download files, back and forth, between you and your company's server. So if you feel like your internet is too slow to send a lot of files - do not worry! There are plenty of jobs.

First, I will go through some more details on how to learn web development and software development. After that, I will list a few other kinds of jobs that you can do remotely. These types of jobs can be done from anywhere in the world as long as you have internet access.



Part 1: Some languages you should learn

What is web development? Well, it can be a lot of things. You perhaps make websites for shops/restaurants/hair dressers/dentists, or you work for a big company and work on their web application, like Outlook, Discord or Spotify (which can all be accessed via a browser: their web app). You can also work with design and user experience, instead of programming. Being a web developer can mean so many different things, it's impossible to name them all. But most web developers are just developers: they program. They make websites, and they either sell the websites to companies (as a consultant) or you work full/part-time for a company.

I can not provide in-depth information about every single thing, but I can give you some pointers. The very basics any web developer should know is this:

HTML (HyperText Markup Language) - it's what almost all websites use as a foundation. This is not a programming language, but it is a markup language. If you want to build websites, you pretty much have to know this language. Don't worry though, it is easy. Not so much to learn. You can learn all about it in a few weeks.

CSS (Cascading Style Sheets) - it's what will add colors and shapes to your website. If you want to focus more on design (also known as front end development) then this is where you want to gain a lot of knowledge.

Python - A very simple language to learn. This language is very often the first programming language that developers start using. You can use it for a lot of things. This language is used in the back of a lot of websites. Google has been using Python for years and still is. It's great for web scraping and making web requests. If you want a language to practice your algorithms, then this language is awesome.

PHP - This used to be a very popular language, but not so much these days. However, it is very good to know how this works because it's very simple to learn and also very functional in some cases. If you want to transmit or withdraw information from a database to your website, then this (in combination with SQL) is a great way to do so. Whenever you make a login system or a contact form, the data must be sent somehow to a recipient or a database. PHP will help you do that. It is a server-side language, which means it will run in the back of the website.

SQL - To be able to communicate with databases (for example: save data, update data, or insert data) you can use different languages for that. But SQL is probably the most widely used language for this. It is basically just a bunch of commands that you tell your website or app to do. If you have a web shop for example, you will need a database to store all your product information in. You can for example use MySQL as your database and then use the SQL language to extract data from your database and publish it as a list of products on your website.

JavaScript - Perhaps the most powerful language at the moment. Anyone who is good at JavaScript will be able to learn most other modern programming languages. In recent years, the demand for good JavaScript developers has skyrocketed. It's because more applications are becoming web based, and JavaScript is probably among the most useful languages to use. You can use it for so many things. Previously JavaScript was only being run on the client side of the website (that means in the user's browser). But in recent years, there has been massive development of this language and you are now able to build servers, connect to databases and do very powerful web applications using just this language. A great tutorial for JavaScript was made by Tony Alicea: https://www.youtube.com/watch?v=Bv_5Zv5c-Ts This video is "just" 3.5 hours, but it's the intro. There is a much longer version of it, and you can download it for free if you search for it. Just find it as a torrent and watch it. It's probably the best tutorial I have seen for JavaScript.

C# - It's pronounced as "C Sharp". This language has been dominating the software engineering market for decades at this point. Everyone loves it. It's relatively easy to learn and you can build a lot of stuff in C#. It's very much like JavaScript, but focuses more on application development rather than website development. I would however try to avoid learning this language if you have very slow internet, since you will most likely be sending a ton of files back and forth. But if application (computer & phone) is your thing, then this language is great. There are so many tutorials on this, but there is 1 channel on YouTube which teaches a lot of the basics in C# (and many other languages) and that channel is called ProgrammingKnowledge. Sure, his C# videos may be old now but most of it is still relevant and useful. You will learn a lot by watching his videos. It's always good to start from the beginning and then when you're familiar with that, you can learn more about the recent updates in C#. https://www.youtube.com/watch?v=V2A8tcb_YyY&list=PLS1QulWo1RIZrmdggzEKbhnfvCMHtT-sA

Java - This is pretty much 90% identical to C# as I wrote above. Widely used, relatively easy to learn the basics and there's plenty of jobs. If you like making android apps, this language is for you.



Part 2: Technologies and useful tools

To become a web developer you will need a few tools. You need a text editor, a FTP client, a SSH client and some other things. Also a good browser.

Text editor: Visual Studio Code, Atom, Sublime Text, Brackets - There are many different text editors but at the moment, I highly recommend Visual Studio Code. It has so many built-in features it's honestly the only thing you may need.Don't forget to install Notepad++ as well - this very basic editor is so handy when you just quickly need to edit some files.

File archiving: WinRar, 7-Zip - You need some way of archiving projects and send it to your customer or employer. These are basic tools anyone should use. I personally use Winrar.

FTP (File Transfer Protocol): FileZilla - This tool will allow you to connect to your website's file manager and upload your files to it. There are many tools for connecting to an FTP server but this is the most popular one, it's simple and it works great.

VPS (Virtual Private Server): Amazon Web Services, Google Cloud - If you want to practice building web applications or want to host your own website as a fun project, it's great to use a VPS for that. Both Amazon and Google offers 365 days of free VPS usage. All you need is a credit card. However, they will not charge you, as long as you stay below the free tier limit. A VPS is basically a remote computer that you can connect to. I highly recommend that, if you have a slow internet connection. Those VPS-servers (by Amazon and Google) usually have 500mbit/s internet speed, which is faster than most countries in the world. You simply connect to them via Remote Desktop, or by SSH. Depending on what type of server you are using (Windows or Linux).

SSH (Secure Shell): Solar-PuTTY, PuTTY - If you for example have a web server where you store applications and files, a great way to connect to it is by using SSH. PuTTY is pretty much the standard when it comes to SSH clients. But I really love the version created by SolarWinds. When you download that one, do not enter your personal details. Their sales people will call you and haunt you! Haha.

File Searching: Agent Ransack - When you have many files and try to locate a specific document or file, you may want to use something like Agent Ransack. Much faster than the traditional search feature in Windows and it is much more accurate.

IDE / Code Editor: Visual Studio - Great tool to use when you want to create applications in C# for example. Do not confuse this with Visual Studio Code. These are two very different tools. This tool (Visual Studio) is more designed for Windows applications. Not just websites. I only recommend getting it if you plan to make programs for Windows.

Web host & domain: NameCheap, Epik, SiteGround - If you develop websites on your own, or maybe want to create a portfolio website, you will need a domain name and web hosting. I have personally used all of these 3 and they are very cheap. NameCheap has some of the cheapest domains and great web hosting for a low price. Their support is also great. Same with SiteGround. And if you want to buy a domain anonymously (with Bitcoin for example), then you can use Epik. Low prices and great customer service on all these 3 websites.

Web Server: XAMPP, Nginx - If you plan to practice PHP, you will need to have a web server on your local computer. If you have Windows, I would highly recommend installing XAMPP (Apache). It is very easy to use for beginners. If you're on Linux, I would recommend Nginx. Also check our PhpMyAdmin if you want to quickly setup a MySQL database locally.Bonus tip: If you use Visual Studio Code to create websites in HTML, CSS and JavaScript: then install the extension "live server" and you can run your applications on a live server without setting it up yourself. Tutorial: https://www.youtube.com/watch?v=WzE0yqwbdgU

Web Browser: Mozilla Firefox, Microsoft Edge Insider, Google Chrome - You need one of the latest web browsers to create websites these days. Since I prefer privacy over functionality, I've always loved Firefox. But recently, Microsoft has been improving its new version of Edge a lot (based on Chromium) and it's also very popular. If you want all your personal details to be saved and have good tools for web development, then use Google Chrome. Don't forget to utilize the built-in developer tools. You can access it in any of these browsers by pressing F12.



Other things you may want to look into:

Web services, SSL certificates, Search Engine Optimization, Databases, API, Algorithms, Data Structures



Part 3: Learning platforms

https://www.youtube.com/

https://www.w3schools.com/

https://leetcode.com/

https://stackoverflow.com/



If you want to learn in-depth about algorithms, data structures and more. Then you can take a look at the curriculum of the top-tier universities of USA. Such as: UC Berkeley, Harvard and MIT. These courses are very hard and are specifically for people who want to become experts in software engineering. You can enroll some of them for free, like the one on Harvard. And by having a such diploma (which costs $90 extra) can get you a lot of job opportunities. You can enroll those courses if you want, but it can have a fee. But just take a look at what they are studying and try do their exercises, that is 100% free. Get the knowledge. It's mostly on video too! These course below are the very same courses that many of the engineers at Facebook, Google, Amazon, Apple, Netflix, Uber, AirBnb, Twitter, LinkedIn, Microsoft, etc. has taken. It's what majority of people in Silicon Valley studied. And it's among the best classes that you can take. These course are held by some of the world's best professors in IT.



UC Berkeley: CS 61a & CS 61b:

https://inst.eecs.berkeley.edu/~cs61a/fa19/

Video playlist here: https://www.youtube.com/watch?v=0_LryzvBxFw&list=PL6BsET-8jgYVAaK0jGVTWr9R5g7kSMQ8i

https://inst.eecs.berkeley.edu/~cs61b/fa19/

Videos: https://www.youtube.com/channel/UCNBSbBTFx8nFahcQyZOYOgQ



Harvard University: CS50 (free enrollment --- 90$ to get a certificate).

https://online-learning.harvard.edu/course/cs50-introduction-computer-science



MIT (Massachusetts Institute of Technology): 6.006

https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-006-introduction-to-algorithms-fall-2011/

Held by Erik Demaine. One of the best - if not THE best - professor at MIT. Just look at this resume. It's almost 50 pages long! https://erikdemaine.org/cv.pdf



Part 4: Finding jobs

https://www.linkedin.com/

https://marketing.hackerrank.com/

https://www.glassdoor.com/index.htm

Facebook groups for web developers, freelancing, remote work, etc.

Portfolio / Code Sharing / Source Control:

https://github.com/



Part 5: Other types of jobs you can work with (remotely) - with/without coding experience

SEO (Search Engine Optimization)

Translations (Spanish/Portuguese, etc.)

Affiliate Marketing (look into Clickbank.com - and use Facebook Ads to promote products)

Design (web design, photo design, etc.)

Copywriting (write sales letters for companies)

Database manager (monitor and administrate a company's database)

YouTube - make YouTube videos to gain views. Views = Money.

Dropshipping (use Shopify.com for example) and sell products in a webshop. Benefit with dropshipping is that you don't personally store the products.

Customer support

more...? Banking, economics, etc.



You can find information about all of the things I have mentioned by using YouTube or Google search.

Hope it helps.



And I hope that in 1 year, there will be at least some new web developers in Brazil, Venezuela and other countries in South America.
submitted by jesuskater to memezuela [link] [comments]

The Truth about Bitcoin?

Part 1/4 - NSA Connection:
First off, the SHA-256 algorithm, which stands for Secure Hash Algorithm 256, is a member of the SHA-2 cryptographic hash functions designed by the NSA and first published in 2001.
SHA-256, like other hash functions, takes any input and produces an output (often called a hash) of fixed length. The output of a hashing algorithm such as SHA-256 will always be the same length - regardless of the input size. Specifically, the output is, as the name suggests, 256 bits.
Moreover, all outputs appear completely random and offer no information about the input that created it.
The Bitcoin Network utilises the SHA-256 algorithm for mining and the creation of new addresses.
Who is Satoshi Nakamoto? What does Satoshi Nakamoto mean?
Out of respect for their anonymity, it would be rude to speculate in a video about who Satoshi Nakamoto is likely to be. The reality is, it's not important. Let me explain: Any human being can be attacked. Jesus could come back from the dead, and there would be haters. Therefore, the Satoshi Nakamoto approach neutralises the natural human herd behaviour, exacerbated by the media, to attack and discredit. This is a very important part of Bitcoin's success thus far. Also, from a security perspective, those who wish to dox Satoshi Nakamoto in a video are essentially putting his, or her, or their, life at risk...for the sake of views.
As a genius who has produced an innovation not just from a technical perspective but also a monetary perspective, they should be treated with more respect than that.
As for the name Satoshi Nakamoto, I would speculate that it is a homage to Tatsuaki Okamoto and Satoshi Obana - two cryptographers from Japan. There is another reason for the name, but that...is confidential.
In 1996, the NSA's Cryptology Division of their Office of Information Security Research and Technology published a paper titled: "How to make a mint: The cryptography of anonymous electronic cash", first publishing it in an MIT mailing list and later, in 1997, in the American University Law Review. One of the researchers they referenced was Tatsuaki Okamoto.

Part 2/4 - 'Crypto Market':
Most of the crypto market is a scam.
By the way, this was predicted very early on in the Bitcoin Talk forums - check out this interaction from November 8th, 2010:
"if bitcoin really takes off I can see lots of get-rich-quick imitators coming on the scene: gitcoin, nitcoin, witcoin, titcoin, shitcoin...
Of course the cheap imitators will disappear as quickly as those 1990s "internet currencies", but lots of people will get burned along the way."
To which Bitcoin OG Gavin Andresen replies:
"I agree - we're in the Wild West days of open-source currency. I expect people will get burned by scams, imitators, ponzi schemes and price bubbles."
"I don't think there's a whole lot that can be done about scammers, imitators and ponzi schemes besides warning people to be careful with their money (whether dollars, euros or bitcoins)."
Now, on the one hand, lack of regulation is more meritocratic (as you don't have to be an accredited investor just to get access).
On the other hand, it means that crypto is, as Gavin said, a Wild West environment, with many cowboys in the Desert. Be careful.
This is the same with most online courses - particularly 'How to get rich quick' courses - however with crypto you have an exponential increase in the supply of victims during the bull cycles so it is particularly prevalent during those times.
In addition to this, leverage trading exchanges, which are no different to casinos, prey on naive retail traders who:
A) Think they can outsmart professional traders with actual risk management skills; and
B) Think they can outsmart the exchanges themselves who have an informational advantage as well as an incentive to chase stop losses and liquidate positions.

Part 3/4 - CBDCs:
The Fed and Central Banks around the world have printed themselves into a corner.
Quantitative easing was the band-aid for the Great Financial Crisis in 2008, and more recent events have propelled the rate of money printing to absurd levels.
This means that all currencies are in a race to zero - and it becomes a game of who can print more fiat faster.
The powers that be know that this fiat frenzy is unsustainable, and that more and more people are becoming aware that it is a debt based system, based on nothing.
The monetary system devised by bankers, for bankers, in 1913 on Jekyll Island and supercharged in 1971 is fairly archaic and also does not allow for meritocratic value transfer - fiat printing itself increases inequality.
They, obviously, know this (as it is by design).
The issue (for them) is that more and more people are starting to become aware of this.
Moving to a modernised monetary system will allow those who have rigged the rules of the game for the last Century to get away scot-free.
It will also pave the way for a new wealthy, and more tech literate, elite to emerge - again predicted in the Bitcoin Talk forums.
Now...back to the powers that be.
Bitcoin provides a natural transition to Central Bank Digital Currencies (CBDCs) and what I would describe as Finance 2.0, but what are the benefits of CBDCs for the state?
More control, easier tax collection, more flexibility in monetary policy (i.e. negative interest rates) and generally a more efficient monetary system.
This leads us to the kicker: which is the war on cash. The cashless society was a fantasy just a few years ago, however now it doesn't seem so far fetched. No comment.

Part 4/4 - Bitcoin:
What about Bitcoin?
Well, Bitcoin has incredibly strong network effects; it is the most powerful computer network in the World.
But what about Bitcoin's reputation?
Bankers hate it.
Warren Buffett hates it.
Precisely, and the public hates bankers.
Sure, the investing public respects Buffett, but the general public perception of anyone worth $73 billion is not exactly at all time highs right now amid record wealth inequality.
In the grand scheme of things, the market cap of Bitcoin is currently around $179 billion.
For example, the market cap of Gold is around $9 trillion, which is 50x the Market Cap of Bitcoin.
Money has certain characteristics.
In my opinion, what makes Bitcoin unique is the fact that it has a finite total supply (21 million) and a predictable supply schedule via the halving events every 4 years, which cut in half the rate at which new Bitcoin is released into circulation.
Clearly, with these properties, it seems likely that Bitcoin could act as a meaningful hedge against inflation.
One of the key strengths of Bitcoin is the fact that the Network is decentralised...
Many people don't know that PayPal originally wanted to create a global currency similar to crypto.
Overall, a speculative thesis would be the following:
Satoshi Nakamoto is one of the most important entities of the 21st Century, and will accelerate the next transition of the human race.
Trusted third parties are security holes.
Bitcoin is the catalyst for Finance 2.0, whereby value transfer is conducted in a more meritocratic and decentralised fashion.
In 1964, Russian astrophysicist Nikolai Kardashev designed the Kardashev Scale.
At the time, he was looking for signs of extraterrestrial life within cosmic signals.
The Scale has three categories, which are based on the amount of usable energy a civilisation has at its disposal, and the degree of space colonisation.
Generally, a Type 1 Civilisation has achieved mastery of its home planet (10^16W);
A Type 2 Civilisation has mastery over its solar system (10^26W);
and a Type 3 Civilisation has mastery over its Galaxy (10^36W).
We humans are a Type 0 Civilisation on this Scale.
Nonetheless, our exponential technological growth in the few decades indicates that we are somewhere between Type 0 and Type 1.
In fact, according to Carl Sagan's interpolated Kardashev Scale and recent global energy consumption, we are about 0.73.
Physicist Freeman Dyson estimated that within 200 years or so, we should attain Type 1 status.
As a technology that, through its decentralisation, links entities globally and makes value transfer between humans more efficient, Bitcoin could prove a key piece of our progression as a civilisation.
What are your thoughts?
Is it true...or false?
https://www.youtube.com/watch?v=1oQLOqpP1ZM
submitted by financeoptimum to CryptoCurrency [link] [comments]

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